![]() ![]() There are few aspects of Breath of the Wild that don't interact with the gameplay in some meaningful way. ![]() See, Breath of the Wild isn't just an open-world game, it's also a sandbox in the vein of STALKER, where dozens of interlocking systems create a Hyrule that feels more alive than ever. And that put me in direct conflict with not only the monsters along the way, but Hyrule itself. ![]() Once I decided where to go, I needed to figure out how to get there. There's more to Breath of the Wild than a refreshing take on exploration. Does an otherwise smooth cliff face have a small ledge protruding from it? Is there a circle of lilies floating in a pond? Sprites are likely waiting at each one.īreath of the Wild does a wonderful job at tickling my spidey senses and consistently rewarding me for giving into my hunches that something's just not quite right about that tree. Is there a lone tree on a small island in the middle of a lake? There's a sprite there. ![]() To find them, I must observe the environment in a way I haven't done before in open-world games. Forest sprites are hiding nearly everywhere in Hyrule and will give me special seeds I can trade in for more bag space. One wrinkle to that rule is when it comes to getting items to expand my inventory, and it's by far one of my favorite things about the Breath of the Wild. Either it's useful for making Link stronger and therefore glows red or it doesn't matter all that much. While Far Cry 4's map often is an explosion of side activities each vying for my attention, Breath of the Wild builds a hierarchy of importance around its secrets, and that hierarchy is binary. Instead, shrines glow with vibrant red energy that can be spotted from nearly anywhere on the map.īreath of the Wild treats its audience with a respect that few open-world games ever do these days.Įverything else, however, is up to me to discover-and only if I want to. Of all the things I can find in Hyrule, shrines are easily the most important, and Nintendo communicates that without slapping icons on a map to show where they are. Early on, I learned that shrines, essentially mini-dungeons, could give me orbs to increase my health and stamina. But it does rely on a far more nuanced visual language to communicate where to go. That isn't to say that Breath of the Wild is needlessly punishing. ![]()
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